비영어권 저자들을 위한 학술 논문출간 영문교정 서비스
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월~금 09 : 00 ~ 18 : 00

Global Reach

번역샘플 - 생물공정공학(Biomedical Enginnering)

품질 및 시기 적절한 투고물을 제공하는 것은 급선무로 특히 조절 의뢰의 경우 더욱 필요하다.

이나고는 주제별 전문가 리뷰어, 번역가, 저자, 교정자로 이루어진 특별한 팀과 함께 더불어 귀하의 언어로 24 시간 전문 프로젝트 관리자를 제공함으로써 정시에 고품질의 투고물을 제공합니다. 저희는 단어 대 단어 번역을 뛰어 넘어 최첨단 기술과 엄격한 프로세스를 통해 귀하의 주제 영역의 뉘앙스까지 살린 고품질 번역을 제공합니다.

아래는 저희의 우수한 번역본의 샘플들입니다.

예방 관리와 기타 의료 활동을 지속해서 수행함으로써 긍정적인 효과를 얻을 수는 있지만 매일 같은 활동을 수행하면 정신 부담을 유발할 수 있습니다. 따라서 사용자가 스스로 할 수 있는 게임을 도입하여 운동하고자 하는 의욕을 유지하도록 도와주고 운동 시스템을 사용하도록 권장하는 연구가 수행되었습니다. 마이크로소프트(MS)는 사람의 자세와 관절의 3차원 좌표를 인식할 수 있는 키넥트(Kinect) 시스템은 개발하였고 재활 목적으로 손과 발의 움직임을 측정하기 위하여 키넥트(Kinect)를 사용하는 시스템을 연구하였습니다. 키넥트(Kinect)는 실제 사람의 자세를 감지할 수 있기 때문에 대항하는 운동을 인식하는 데도 사용될 수 있습니다. 최근 몇몇 키넥트(Kinect)기반 상업 재활 운동 시스템이 개발되었습니다. 이에 앞서 우리는 심도 이미지 센서를 사용한 프로토타입 의자 연습 지원 시스템을 설계하고 개발하였으며 시스템의 성능과 가용성을 검증하였습니다. 이 시스템은 키넥트(Kinect) 센서에서 얻은 골격과 RGB 데이터에 대한 3D 위치 데이터와 관절 각도를 기반으로 운동을 인식하고 평가합니다. 본 연구에서는 심도 이미지 센서를 이용하여 대항 운동을 지원하는 시스템을 설계하고 구현하여 평가하였습니다. 이 시스템은 심도 이미지 센서에서 얻은 사용자 관절에 관한 골격 데이터를 바탕으로 사용자의 운동을 인식하여 이를 평가하고 실시간 피드백을 제공합니다. 그리고 시청각 디스플레이를 사용하여 사용자에게 운동 순서를 설명하고 운동을 독려하기 위해 실시간 비디오를 재생합니다. 또한 리듬 게임 기능이 있어 음악과 함께 언제든지 운동할 수 있으며 상지/하지 대항 운동과 상지 좌우 대항 운동과 양팔과 다리를 이용한 가위바위보 운동과 이중/삼중 운동을 포함합니다.

Although positive effects are achieved by continuously performing preventive care and other health activities, performing the same activities every day can be mental strain. Therefore, research has been performed on maintaining the motivation and encouraging them to use exercise systems by incorporating games where the users perform activities. On the other hand, the Kinect system developed by Microsoft is able to recognize people’s postures and the three-dimensional coordinates of their joints, and work has been done to research and develop systems that use a Kinect to measure hand and foot movements for rehabilitation purposes. Since the Kinect can detect real-world human postures, it can also be used to recognize antagonistic exercises. Recently, several Kinect-based commercial rehabilitation systems have been developed. Formerly, we designed and developed a prototype lower-limb chair exercise support system using a depth image sensor and evaluated the performance and usability. The system recognizes and evaluates exercises based on 3D position data and joint angles for skeleton and RGB data obtained from the Kinect sensor. In this study, we designed, implemented and evaluated a system that supports antagonistic exercise using a depth sensor. It recognizes exercises by using skeleton data about the user’s joints acquired from a depth sensor, and evaluates the user’s exercises to provide real-time feedback. This system uses an audiovisual display to explain the exercise procedures to the user, and displays user’s real time video to encourage the user to perform the exercises. It also has a rhythm game function whereby the user can exercise in time with music. This system is provided with four types of exercise: upper/lower limb antagonistic movement, upper limb left/right antagonistic movement, rock/paper/scissors using both arms and both legs, and duple/triple time exercises.

Although positive effects are achieved by continuously performing preventive care and other health1 activitiescare activities, performing the same activities every day can because a mental strain. Therefore, research has been 2performedconducted on maintaining the motivation and encouraging them to use exercise systems by incorporating games where the users perform 3voluntary activities. On the other hand, tThe Kinect system developed by Microsoft is able to recognize people’s posturesaperson’s posture and the three-dimensional coordinates of their joints, and work has been done to 4research and developdevelopment of systems that use a Kinect to measure hand and foot movements for rehabilitation purposes has been conducted.5 Since the Kinect can detect real-world human postures, it can also be used to recognize antagonistic exercises. Recently, several Kinect-based commercial rehabilitation systems have been developed. Formerly, we designed and developed a prototype lower-limb chair exercise support system using a depth image sensor and evaluated the performance and usability. The system recognizes and evaluates exercises based on 3D position data and joint angles for skeleton and RGB data obtained from the Kinect sensor. In this study, we designed, implemented and evaluated a system that supports antagonistic exercise using a depth sensor. It The system recognizes exercises by using skeleton data about the user’s joints acquired from a depth sensor, and evaluates the user’s exercises to provide real-time feedback. This system uses an audiovisual display to explain the exercise procedures to the user, and displays user’splays their6 real time video to encourage the user to perform the exercises. It also has a rhythm game function whereby the user can exercise in time with music. This system incudes is provided with four types of exercise: upper/lower limb antagonistic movement, upper limb left/right antagonistic movement, rock/paper/scissors using both arms and both legs, and duple/triple time exercises.

  1. [전문용어 선택] [전문분야] 올바른 전문분야 용어를 추가했습니다.
  2. 어 선택] 더 정확한 단어를 선택했습니다.
  3. 번역] “voluntary”가 번역되지 않았습니다.
  4. 독성] [반복 및 중복] 중복된 내용을 삭제했습니다.
  5. [명확성] 더욱 명확하게 번역했습니다.
  6. [전문용어 선택] [전문분야] 올바른 전문용어를 선택하셨습니다.

Although positive effects are achieved by continuouslyContinuously performing preventive care and other health 1activitiescare activities, can have a positive impact; however performing the same activities every daydaily can becausealso result in a mental strain. Therefore, research hashave been 2performedconducted on maintaining the motivationways to consistently motivate and encouragingencourage3 them to use exercise systems by incorporating games wherein which the users can perform4 voluntary activities. On the other hand, tThe Kinect system developed by Microsoft is able tocan recognize people’s posturesa person’s posture and the three-dimensional coordinates of their joints,. and work has been done to 5rResearch and developdevelopment of systems that use a Kinect to measure hand and foot movements for rehabilitationfor rehabilitative purposes has6have been conducted7. Since the Kinect can detect real-world human postures,; therefore it can also be used to recognize antagonistic exercises. Recently, sSeveral Kinect-based commercial rehabilitation systems have recently been developed. FormerlyPreviously, we designed and developed a prototype lower-limb chair exercise support system usingthat uses a depth image 8sensor and evaluated theits performance and usability. The system recognizes and evaluates exercises based on 3D position data and joint angles for skeleton and red-green-blue (RGB)9 data obtained from the Kinect sensor. In this studythe present study, we designed, implemented,10 and evaluated a system that supports antagonistic exerciseexercises using a depth sensor. It The system recognizes exercises by using skeleton data about11on the user’s joints acquired from a depth sensor,12 and evaluates the user’s exercises to provide real-time feedback. This systemIn addition, it uses an audiovisual display to explain the exercise procedures to the user, and displays user’splays their 13real-time video to encourage the userusers to perform the exercisesexercise. It also has a rhythm game function whereby the user can exercise in timesync with music. This system incudes is provided with fourFour types of exerciseexercises are included with this system: upper/lower limb antagonistic movement, upper limb left/right antagonistic movement, rock/paper/scissors using both arms and both legs, and duple/triple time exercises.

  1. [전문용어 선택] [전문분야] 더 적합한 전문분야 용어를 추가했습니다.
  2. [단어 선택] 더 정확한 단어를 선택했습니다.
  3. [단어 선택] 더 나은 단어를 선택했고 표현을 개선했습니다.
  4. [미번역] “voluntary”가 번역되지 않았습니다.
  5. [문법] 시제를 수정했습니다.
  6. [가독성] [반복 및 중복] 중복된 내용을 삭제했습니다.
  7. [명확성] 더욱 명확하게 번역했습니다.
  8. [일관성] [가독성] 전문용어의 일관성 유지를 위해 수정했습니다.
  9. [스타일] 약어는 명확성을 위해 축약하지 않습니다.
  10. [구두점] 미국영어에서 콤마(시리얼 콤마 또는 옥스퍼드 콤마라고 함)는 세 개 이상의 항목을 열거할 때 and” 앞에 삽입합니다.
  11. [문법] [정확성] 전치사 사용을 수정했습니다.
  12. [구두점] [가독성] 쉽게 읽히도록 콤마를 추가했습니다.
  13. [전문용어 선택] [전문분야] 올바른 전문용어를 선택하셨습니다.

Continuously performing preventive care and other health care activities can have a positive impact; however performing the same activities daily can also result in mental strain. Therefore, research have been conducted on ways to consistently motivate users and encourage them to use exercise systems by incorporating games in which the users can perform voluntary activities. The Kinect system developed by Microsoft can recognize a person’s posture and the three-dimensional coordinates of their joints. Research and development of systems that use Kinect to measure hand and foot movements for rehabilitative purposes have been conducted. Kinect can detect real-world human postures therefore; it can also be used to recognize antagonistic exercises. Several Kinect-based commercial rehabilitation systems have recently been developed. Previously, we designed and developed a prototype lower-limb chair exercise support system that uses a depth sensor and evaluated its performance and usability. The system recognizes and evaluates exercises based on 3D position data and joint angles for skeletal and red-green-blue (RGB) data obtained from the Kinect sensor. In the present study, we designed, implemented, and evaluated a system that supports antagonistic exercises using a depth sensor. The system recognizes exercises by using skeletal data on the user’s joints acquired from a depth sensor, and evaluates the user’s exercises to provide real-time feedback. In addition, it uses an audiovisual display to explain the exercise procedures to the user and plays their real-time video to encourage users to exercise. It also has a rhythm game function whereby the user can exercise in-sync with music. Four types of exercises are included with this system: upper/lower limb antagonistic movement, upper limb left/right antagonistic movement, rock/paper/scissors using both arms and both legs, and duple/triple time exercises.

번역 견적 문의
고객상담월- 금 09 : 00 ~ 18 : 00
24시간  견적의뢰 가능 (일요일 제외)